Objective
Create a system for a game which runs off a persistent timer to trigger events
within the world that will display player choice of going or not going to an event.
This is intended to make player decisions within in a game feel more impactful.
This is intended for single-player story based games.
within the world that will display player choice of going or not going to an event.
This is intended to make player decisions within in a game feel more impactful.
This is intended for single-player story based games.