2D Enviroments
3D Enviroments
Poro Ice Cavern
This project was created in Unreal 5, all objects were created by me. All textures were created by me using Substance Designer, Substance Painter, and Paint Tool SAI.
Focus of this project was practicing using Substance Designer and Unreal 5 lighting tools.
I turned this into a Poro cavern instead of an ice cavern as I was working on creating a Poro model for a different project and thought it would add a unique asset to my ice cavern.
Focus of this project was practicing using Substance Designer and Unreal 5 lighting tools.
I turned this into a Poro cavern instead of an ice cavern as I was working on creating a Poro model for a different project and thought it would add a unique asset to my ice cavern.
Futuristic Apartment
This project was created in Unreal 5, all objects were created by me. All textures were created by me using Substance Designer, Substance Painter, and Paint Tool SAI.
Focus of this project was practicing using Substance Designer and Unreal 5 lighting tools.
Focus of this project was practicing using Substance Designer and Unreal 5 lighting tools.
This is the first rough block out in Blender of this environment. This environment was changed due to time constraints and my focus being on lighting of the scene. The original concept is also the first 2D drawing at the top of this page
Dining Room
This project was created in Unity, all objects were created by me. All textures were created by me using Substance Designer, Substance Painter, and Paint Tool SAI.
Focus of this project was practicing using Substance Designer and Unity lighting tools.
This dining room is a recreation of my childhood dinning room.
Focus of this project was practicing using Substance Designer and Unity lighting tools.
This dining room is a recreation of my childhood dinning room.
Futuristic Bedroom
This was made in Unreal 4, all assets were created by me. All textures except the floor were created by me, most hand done in Paint Tool SAI with a few from Substance Painter.
Focus of this project was texturing and bringing game assets into engine.
Focus of this project was texturing and bringing game assets into engine.