This section is made to display my achievements of meeting the requirements of my school objectives.
Game Art and Animation Objectives
1. Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next generation research.
Displayed is various images and styles I have worked with most of which follow realistic anatomy or if stylized follow the typical anatomy of that style. There is also display of traditional to digital art.
Displayed is various images and styles I have worked with most of which follow realistic anatomy or if stylized follow the typical anatomy of that style. There is also display of traditional to digital art.
2. Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.
I created concept art pieces for concepts that can be used as pre-production assets for both 2D and 3D creations. I also have created low poly placement assets and temporary sketches to represent ideas for games
I created concept art pieces for concepts that can be used as pre-production assets for both 2D and 3D creations. I also have created low poly placement assets and temporary sketches to represent ideas for games
3. Demonstrate the core skills needed to create 2D and 3D art assets, textures, and animations utilizing industry-standard software tools.
I used Blender to model and 3ds Max to unwrap the models of a futuristic bedroom. I then used Substance Painter and Photoshop to create textures used for these models. I then put the models and textures into Unreal where I added some additional advance texturing effects.
I also have made art for 2d examples of games such as the Expern example upon which I made the assets and animations used to create this in Construct
I used Blender to model and 3ds Max to unwrap the models of a futuristic bedroom. I then used Substance Painter and Photoshop to create textures used for these models. I then put the models and textures into Unreal where I added some additional advance texturing effects.
I also have made art for 2d examples of games such as the Expern example upon which I made the assets and animations used to create this in Construct
4. Create industry quality 2D and 3D art assets (such as characters, props, textures, environment elements, and collision objects) or animations (keyframed and motion capture character, environmental and FX) for use in game projects utilizing industry-standard software tools, pipelines, and platform guidelines.
I created a 3D humanoid model upon which I textured and rigged. This rigging works with keyframe animation and motion capture. The rigging was finalized using unity for live camera capture.
I have also made a keyframe animation that can be found in this YouTube short based on a popular tiktok dance.
Provided is also an example I have created of 2D animation, this animation was also seen in the prior video above, Expern.
I created a 3D humanoid model upon which I textured and rigged. This rigging works with keyframe animation and motion capture. The rigging was finalized using unity for live camera capture.
I have also made a keyframe animation that can be found in this YouTube short based on a popular tiktok dance.
Provided is also an example I have created of 2D animation, this animation was also seen in the prior video above, Expern.
Fall Guy Animation Rig & Model Credit: cwthomasart on Sketchfab
5. Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools and other constraints.
I used Substance Painter, Substances Designer, Blender, and Unity to create a dining room scene displaying the ability to create models, texture them, implement them into engine, add lighting and create a cinematic camera fly around view.
I also created my own textures completely by hand for a futuristic bedroom scene, most of them made in a 2d art program with a bit of substance painter and advanced texturing from Unreal.
I used Substance Painter, Substances Designer, Blender, and Unity to create a dining room scene displaying the ability to create models, texture them, implement them into engine, add lighting and create a cinematic camera fly around view.
I also created my own textures completely by hand for a futuristic bedroom scene, most of them made in a 2d art program with a bit of substance painter and advanced texturing from Unreal.
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6. Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.
Working within groups to create a cohesive idea that looks like it was made by one person as seen with the project of the Ancient Caribbean in Borderlands art style. As well as assisting teammates in game jams.
I also provided assistance to peers learning new art styles and new methods of working. As well as worked on the Fizzlings Funhouse Team in Production Studio.
Working within groups to create a cohesive idea that looks like it was made by one person as seen with the project of the Ancient Caribbean in Borderlands art style. As well as assisting teammates in game jams.
I also provided assistance to peers learning new art styles and new methods of working. As well as worked on the Fizzlings Funhouse Team in Production Studio.